1.1. Declarative vs. Imperative
1.1.1. Declarative knowledge
Declarative knowledge is about “what we
want to achieve”. It’s composed by statements of fact [Declarative Programming]. Simple case, when we declare set of rules about what
outputs should result from which inputs. In other words, if we have A, then the
result must be B. An engine will apply these rules to inputs, and give us the
proper output. The focus is on what
the computer should do rather than how it should do it.
Example:
ü “A
good health care plan improves the quality of medical care while saving money”
- declarative statement -
ü “y
is the square root of x if and only if y*y = x”
- declarative statement -
ü SQL
- declarative program -
1.1.2. Imperative knowledge
Imperative knowledge is about “how to achieve our goal or accomplish
something”. The focus is on what steps the computer should take rather than
what the computer will do (ex. C, C++, Java). Case in computer science, when we
specify a series of instructions that the computer executes in sequence (do
this, and then do that). We can think of it as recipe [Imperative Programming].
Example, when we specify instruction to find approximation of square root
(Heron of Alexandria method)[1]:
1) Start
with a guess, g
2) If
g*g
is close enough to x, then g is a good approximation of the square
root of x
3) Otherwise,
create a new guess by averaging g and
x/g.
I.e., gnew= (gold+ x/gold)/2
4) Using
this new guess, go back to step 2
5) Converged
(well done cook)
1.2. Program
A computer program is a set of
instructions for a computer to perform a specific task. Programming is about
controlling the computer or what
computer should do. And to control the compiler we give it a program [Beginner
- Introduction to Programming]. To make a computer do anything, you have to
write a computer program. To write a computer program, you have to tell the
computer, step by step, exactly what you want it to do. The computer then
"executes" the program, following each step mechanically, to accomplish the end goal [What is a computer algorithm?].
When you are telling the computer what to do, you also have to choose how
it's going to do it. That's where computer algorithms come in [What is a computer algorithm?]. The algorithm
is the basic technique used to get the job done, or the detailed sequence of steps for carrying out some
process is called algorithm [What is the
differences between algorithm and program?]. Algorithm
composed by a finite set of instructions to solve a specific problem or class
of problems [Algorithm Analysis]. It is
about how to perform computation or how computer should perform a specific
task.
So the computer program basically is the
concrete expression of an algorithm
in a particular programming language [Algorithm Analysis].
In other words a computer program is a specific implementation of an algorithm,
or set of algorithms designed to be used in conjunction with computer hardware
(and possibly other programs) to solve a problem whereas an algorithm does not
define the way it is to be implemented (though specific algorithms might by
their nature suggest specific implementations) [Algorithm
vs. Computer Program]. Ex, approximation program using the same Heron of
Alexandria algorithm written in C++ will differed than program written in Java.
A computer program usually consist of:
1.2.1. Instructions
Instruction
means steps that can be executed. The instruction is the key element in the
computer, as it tells (orders) the processor which action should be performed.
The instructions which are to be executed are indicated in the source file and
the computer goes from one instruction to the next following the instructions
from top to bottom (as a file is read in sequence from top to bottom) [Programming Languages - Instructions].
Figure
1. Operator and operand(s); [Operator, 2012]
An
instruction is generally comprised of two elements:
the operator : the action that the processor is to carry out
the operand(s) : one or more pieces of data on which the operation is performed
For
a better understanding, see Figure 1.
At
the lowest level language, each instruction is a sequence of 0s and 1s that
describes a physical operation the computer is to perform (such as
"Add") and, depending on the particular instruction type, the
specification of special storage areas called registers that may contain data
to be used in carrying out the instruction, or the location in computer memory
of data. [Rouse, 2005]
In a computer's assembler language, each
language statement generally corresponds to a single processor instruction. In high-level languages, a language
statement generally results (after program compilation) in multiple processor instructions [Rouse,
2005]. In other words, a macro instruction is one that, during
processing by the assembler program, expands to become multiple instructions
(based on a previously coded macro definition) in high-level language [Rouse, 2005]. Alan Touring, the British
mathematician, says that with less than 7 ‘primitive instruction’ (single
processor instruction), each operate on 1 bit information, you can do anything.
It means you can build any kind of complex instruction with combine some of
main/single processor instruction.
1.2.2. Control Structure / Flow of
Control / Control Flow
When we run through a list of
instructions, normally, we go through them step by step. But what if that's not
the case? What if we are to press the red button when a tone is heard and the
green one when not? What if we are supposed to scream when a meltdown occurs
but shout when a fire starts? That's where control flow comes in to change the
course of the program. Control flow is necessary because we can't expect
everything to be like a set of instructions. Changes have to be made. For
example, we can say, "Jump off the building if it is on fire, else
continue typing your report." The statement above accomplishes something a
list of instructions just can't do - change the direction. [Beginner - Introduction to Programming]
Flow of control: the order in which the individual
statements, instructions or function calls of an imperative or a declarative
program, are executed or evaluated.
[Control flow]
1.2.3. Terminating condition:
Without
terminating condition, computer will run to infinity.
1.3. Computer
The word
“computer” was recorded firstly in 1613 in a book called “The yong mans
gleanings” by English writer Richard Braithwait: I haue read the truest computer of Times, and the best Arithmetician
that euer breathed, and he reduceth thy dayes into a short number. It
referred to a person who carried out calculations, or computations, and the
word continued with the same meaning until the middle of the 20th century. From
the end of the 19th century the word began to take on its more familiar
meaning, a machine that carries out computations. [Computer]
Now days, to
execute the program, we can design a circuit that do exactly what the program
tells. This kind of device is called computer. Based on the flexibility of the
program, we can classified computer in two main type.
1.3.1. Fixed program computers
The
first kind computing machine was fixed program computer. It is design to do
specific thing. Most of this early computer were tools to solve specific
mathematic problem [Guttag, 2013]. Example:
ü A
revolutionary difference engine, designed to aid in navigational calculations,
by Charles Babbage, an English mechanical engineer and polymath, in early 19th
century (1833). [Computer]
ü In
1941, built by Atanasoff and Berry Computer (ABC) to solve system of linear
equation only. [Guttag, 2013]
ü Alan
Turing bombe machine, (during World War II), design strictly for breaking
German Enigma Code. [Guttag, 2013]
ü ENIAC
(Electronic Numerical Integrator and Computer)
ü (Now
day) A four-function calculator only to solve basic mathematics only. (+, –, ×,
÷ ) [Guttag, 2013]
1.3.2. Stored program computers
The theoretical
basis for the stored-program computer was laid by Alan Turing in his 1936
paper, On Computable Numbers, with an Application
to the Entscheidungsproblem [Computer]. In
1945 Turing joined the National Physical Laboratory and began work on
developing the principle of electronic stored-program digital computer. His
1945 report ‘Proposed Electronic Calculator’ was the first specification for
such a device. In that proposal he
described a hyphothetical computing device that has come to be called a
Universal Turing machine. The machine had an unbounded memory in the form of
tape on which one could write zeros, ones and some primitive instruction such
as moving, reading and writing to the tape. (remember, Turing machine is not
the same as Universal Turing Machine).
The difference in stored program
computer and fixed program computer rest not only in hardware but also in the programming
and use of machines [Olley, 2010]. With Universal Turing Machine, Turing
proposed that program can be treated and stored as data. Now, data and program
are the same, and because of program can produce data, it means program can
produce program.
It is still debated until
now about the first stored program computer. And John von Neumann, a leader in
continuum research at Princeton University, was offered a post-doctoral
position to Turing. But Turing decide to go back to England, help his state in war
with Nazi. Neumann see the idea of Universal Turing Machine and circulated his
First Draft of a Report on the EDVAC in 1945 [Computer]. Neumann success to put instruction
and data in the same memory. This architecture
is use widely in the CPU now day (See Figure 3). Consequently,
this principle can be used to describe and accomplish anything you can do with
computer, by executes any legal set of instruction.
Figure
2. Stored program computer Architecture;
The first
truly modern computer was The Manchester Mark 1, that built at the University
of Manchester, and its first programe in 1949. It implemented ideas previously
describe by John Von Newmann and Alan Turing.
1.4. Programming Language
From section 1.2, we see that, programming
language provide a set of primitive instruction and primitive control structure.
The natural language which can be directly understood by the system is a
machine language. In machine language, a program is written in 1s and 0s
(binary code). So, a set of instruction in binary pattern is associated with
each computer. It is difficult to human like us to communicate with computer in
term of binary code. Hence, writing a program with a machine language is very
difficult. Moreover speed of writing, testing and debugging is very slow in
machine language. Changes of making careless error are bound to be there in
this language. Each type of hardware platform design, define a different type
of machine language. So, machine language is tedious and time consuming. [Kamthane, 2011]
To cope with that, people try to create
other type of languages. All other languages are said to be high level or low level according to how closely they can be said to resemble
machine code.
These type of language are
classification as follows:
1.4.2. Assembly Language
Instead of using a string binary bits in
a machine language, computer manufacturers started to providing something that
more easy to interpreted by programmers. So, the computer manufacturers started
providing mnemonics (English-like word abbreviated) that are similar to binary
instruction in machine languages. The program is in alphanumeric symbols like
ADD, SUB, MUL, DIV, RCL and RAL, called mnemonics. The designer chooses easy
that are to be remembered by the programmer, so that the programmer can easily
develop the program in assembly language. [Kamthane,
2011]
Here are some characteristics of the
assembly languages:
-
Less time consuming for an assembler to
write and then test the program, rather than in machine language.
-
Assembly languages programs are not
portable, cause each type of processor has its own assembly language. For
example, 8085 CPU has its own assembly language, CPUs such as 8086, 80186,
80286 have their own assembly languages.
-
Assembly language is a low-level
language corresponds closely to machine code, so that a single low-level
language instruction translates to a single machine-language instruction.
-
Efficient (optimum use of both computer
memory and processing time) for short and simple program, cause to write a
low-level program takes a substantial amount of time.
-
It is necessary to remember and
understand inner workings of the processor, the registers of CPU and mnemonic
instructions by the programmer.
1.4.3. High-level Language
As we see before, some assembly
languages characteristics are disadvantages for programmer. Don’t worry,
because high-level languages will overcome this problem. High-level languages
are build base on procedure oriented languages. These languages are employed
for easy and speedy development of a program. Examples of high-level language
are COBOL, FORZTRAN, BASIC, C and C++. [Kamthane,
2011]
Following are some characteristics of
high-level languages:
+
Less time consuming for program
development than assembly language.
+
Several mnemonic instructions are needed
to write in assembly language than a single line in high-level language. Thus, high
language programs are shorter than the assembly language programs.
+
Testing and debugging a program is
easier than in the assembly language
+
Portability of a program from one
machine to other
1.5. Programming Translator
A program can be written in assembly language as well as in high-level language. This written
program is called the source program. The source
program is to be converted to the machine language, which is called an object program. All computer programs
run on machine code that is executed directly on computer architecture. Machine
code is not easily read or programmed directly by humans. Essentially, machine
code is a long series of bits (i.e. ones and zeroes). In order to program,
humans write code in a language that is then translated in to machine code.
Program translator translates source
code of programming language into machine language-instruction code. Generally,
computer programs are written in languages like COBOL, C, BASIC and ASSEMBLY
LANGUAGE, which should be translated into machine language before execution.
Programming language translators are classified as follows [Kamthane, 2011]:
Figure
3. Programming language translator classification;
1.5.1. Assembler
The translation job is performed either
manually or with a program called assembler. In hand assembly, the programmer
uses the set of instructions supplied by the manufacturer. In this case, the
hexadecimal code for the mnemonic instruction is searched from the code sheet.
This procedure is tedious and time-consuming.
Alternate solution to this is the use of
assemblers, the program that provides the codes of the mnemonics. An assembler translates
the symbolic codes of programs of an assembly language into machine language
instructions (see Figure 4a). The reasons why assembly language is efficient
for small program because, with assembler, assembly language is translated in
the ratio of one to one. It mean one mnemonics instructions will translate to
one machine code instructions. [Kamthane, 2011]
Figure
4a. Assembler translation process;
1.5.2. Compiler
Compilers are the translators for
high-level languages. Compile is a process to translate all the instructions of
the program into machine codes, which can be used again and again (see Figure
4b). The source program is input to the compiler. The object code is output for
the secondary storage device. The entire
program will be read by the compiler first and then generates the object
code. It is different from interpreter process, which we will see in the next
section. High-level languages such as C, C++ and Java use compiler as the translator. The compiler also displays the list of errors and warnings
for the statements violating the syntax rules of the language. Compilers also
have the ability of linking subroutines of the program. [Kamthane,
2011]
Figure
4b. Compiler translation process;
1.5.3. Interpreter
Interpreters
also come in the group of translators for high-level languages. Same with
compiler, the interpreter source program is just like English statements. But
interpreter have different in translate process. The interpreter generates
object codes by reads and translate
the source program line by line.
Interpreter directly executes the program from its source code. Due to this,
every time the source code should be inputted to the interpreter. In other
words, each line is converted into the object codes. It takes very less time
for execution because no intermediate object code is generated. [Kamthane,
2011]
M-BASIC, Python are examples of interpreter.
Figure
4c. Interpreter translation process;
1.6. Programming Language Aspects/Elements – an English sentence analogy
Just like natural languages (ex,
English, Chinese, Indonesian, etc), each programming languages has a set of
primitive construct. The aim of this construct is to produce well form program,
that has exactly only one meaning.
This set of construct consist of:
1.6.1. Syntax
The Syntax of a language refers to the
spelling of the program, which strings/sequences of characters and symbols are
well formed. For example, in English the string "ball shirt boy" is
not a syntactically valid sentence, because the English grammar does not accept
sentences in the form of . In Python syntax
chart, the sequence of primitive 3.5 + 3.5 is syntactically well form, but the
sequence 3.5 3.5 is not.
We discuss syntax first, because syntax
errors are the most common kind of error, but it is the least dangerous kind of
error. A good programming language does a complete job of detecting syntactic
errors, and will not allow users to execute a program with even one syntactic
error. Furthermore, in most cases the language system
gives a sufficiently clear indication of the location of the error that it is
obvious what need to be done to fix it. [Guttag,
2013]
1.6.2. Static semantics
The static semantics refer to syntactically
valid strings that have a meaning. For example,
the English string "I are big" is of the form
, which is syntactically acceptable sequence.
However, it is a static semantic error, because the noun "I" is singular
and the verb "are" is plural. So it doesn’t have a real meaning. In Python, the sequence 3.7/'abc' is syntactically
well formed ( ), but produce a
static semantic error, because dividing a number by a string of characters is
not meaningful.
Semantic errors, is a bit more complex
than syntax. Static semantic error makes program behavior become unpredictable,
so it is important to do static semantic checking. Some programming languages,
e.g., java, do a good job on static semantic checking before allowing a program
to be executed. Others, e.g., C and Python, do relatively
less static semantic checking. Python does do a considerable amount of static
semantics checking while running a program. However, it does not catch all
static semantic errors. [Guttag, 2013]
1.6.3. Semantics
Semantics is talk about, what that
meaning of the program. The special in programming language is that every well-formed
program, which free of syntax and static semantics error, will only has exactly
one meaning. Different with, natural languages, e.g., English, can be
ambiguous. For example, the sentence "I cannot
praise this student too highly" can be either flattering or damning. [Guttag, 2013]
1.7. Paradox of computer program
As we see before, program has no
syntactic error and no static semantic error, it has a meaning, i.e., it has semantics
and computer will do exactly what you
tell it to do. This is good news. But semantic doesn’t mean that computer
will do exactly as what the programmer
want it to do. When a program done something other than what its creator
thinks it means, bad things can happen. Now we see the paradox.
The following are what happen when a
computer do something other than programming meaning, in order of badness:
1.7.1. Crash
At the lowest level, it might
crash, or in other words, it stops running and produces some sort of indication.
In a properly designed computing system, when a program crashes it doesn’t
damage to the overall system. Of course, some very popular computer systems don't
have this nice property. Almost everyone who uses a personal computer has run a
program that has managed to make it necessary to restart the whole computer. [Guttag, 2013]
1.7.2. Never stop
Next level, it might keep running, and
running, and running, and never stop (or called infinity loop). This situation
is hard to recognize if we have no idea about how long the program is supposed
to take to do its Job. [Guttag, 2013]
1.7.3. Run to completion but produce wrong answer
The worst thing can happen is when the program
run to completion and produce an answer that might be correct, or might not. This
is very bad, cause when a program appear to be doing the right thing but isn't,
disaster can follow. Example: fortunes can be lost, patients can receive fatal
doses of radiation therapy, airplane can crash, etc. So it is important to
programmer when they write a program, it should be written in such a way that
when it doesn't work properly, it is self-evident. [Guttag, 2013]
1.8. Why we use python in learning computer science???
There are many sources and reasons for
us to use python as a programming learning tool. These are some conclusions of
the reasons we choose Python:
·
Medioker
·
Easy to use
·
Widely use
·
Easy to debug
·
Interpreter (we can compile python but
it is unusual & un-efficient)
·
Better learning curve
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[1]
Many
believe that Heron was not Inventor of this method, and indeed there is some
evidence that it was well known to the ancient Babylonians. [Guttag, 2013]
1 comments:
thank you for the explicit decleartions
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